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Aetheric Magic manipulates space, perception, and the doorways between realms. Aetheric magic is the magic of scrying and teleportation. Most aetheric attack spells deal psychic damage, force damage, or both.

Aetherics School of Magic

(wizard class feature)

Basics

(Level 0)

Class Metamagic

  • You gain the following metamagic:

Rift Step

(per-encounter immediate reactionstrike metamagic)

Prerequisites:

Aetherics

Trigger:

You hit or miss an enemy with a melee attack that deals slashing or piercing damage, or hit with an aetherics attack spell.

Hit:

+1d6 + [ magic damage bonus ] force and psychic damage, and one aetheric arcane affliction. You may choose to teleport yourself instead of the target.

Miss:

If you are able to shift, you may teleport yourself a number of paces equal to your Intelligence modifier.

Aetherics Affliction

(condition)

 
 
  • You teleport the target a number of paces up to your Intelligence modifier, and the target grants advantage to you and your allies until the end of your next turn.
  • If the target is already granting you advantage, choose one additional effect:
    • the target suffers 2d6 falling damage and is knocked prone.
    • the target becomes insubstantial and cannot inflict damage or affect creatures or objects until the end of your next turn.
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