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Petrifying Affliction

(condition)

 
 
  • Ongoing 5 petrifying damage until they dispel or shrug it off.
  • If already taking ongoing petrifying damage, the target must immediately make a saving throw against that damage before applying this effect.


Force Affliction

(condition)

 
 
  • Bleeding 5 ongoing damage until they shrug it off, and the target is knocked prone.
  • If the target is already prone, maximize the original attack damage.


Cold Arcane Affliction

(condition)

 
 


Acid Arcane Affliction

(condition)

 
 
  • Ongoing 5 acid damage, and a -1 penalty to all defenses until they dispel or shrug it off.
  • Each time the target takes this ongoing damage, their armor's armor bonus is reduced by 1, to a minimum of 0. This reduction lasts until they can repair their armor, even if they dispel or shrug off the ongoing damage.
  • If the target is already taking ongoing acid damage, they suffer a -2 penalty to all defenses until the end of your next turn.


Poison Arcane Affliction

(condition)


Psychic Arcane Affliction

(condition)

  • The target is dazed until the end of your next turn.
  • If already dazed, the target becomes dominated until the end of your next turn.


Lightning Affliction

(condition)

  • The target is dazed until the end of your next turn.
  • If already dazed, the target becomes stunned until they shrug it off.


Thunder Arcane Affliction

(condition)


Radiant Arcane Affliction

(condition)

 
 
  • The target becomes marked by you or an ally of your choice and grants advantage to you and your allies until the end of your next turn.
  • If already granting advantage, the target becomes dazed until the end of your next turn.
  • If already dazed, the target becomes blinded until they shrug it off.


Fire Arcane Affliction

(condition)

 
 
  • Ongoing 10 fire damage until they dispel or shrug it off.
  • If already on fire, increase the amount of ongoing fire damage by 5.


Necrotic Affliction

(condition)

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