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Assassin

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The Assassin focuses their cunning prowess into slaying the unaware. Striking from shadow, the Assassin is the master of the surprise attack. With stealth, with poison, and with an unparalleled understanding of where and how to strike to take down an unsuspecting opponent, the Assassin's best work is done where none will know they were ever there.


Assassin Class Features

The Assassin gains the following class features:


Weapon Proficiencies

As a rogue, the Assassin is proficient with blades, bludgeons, thrown weapons, and crossbows.


Armor Proficiencies

As a rogue, the Assassin is proficient in light armor.


Magic Proficiencies

As a rogue, the Assassin cannot perform magic.


Skill Proficiencies

As a rogue, the Assassin is proficient in Bluff and Stealth.
Additionally, sneak attack grants proficiency in Streetwise, and first strike grants proficiency in Perception.


Starting Feats


Sneak Attack

(Assassin class feature)

Basics

(Level 0)

Class Trick

  • You gain the following trick:

Backstab

(per-encounter free reactionstrike trick)

Prerequisites:

Sneak Attack

Trigger:

You achieve a critical hit with a weapon attack against a target within 5 paces, or hit with a weapon attack against a target within 5 paces that is granting you advantage.

 
 

Effect:

The attack deals an additional +1d6 damage, and the target suffers a -5 penalty to Endurance saving throws and begins bleeding ongoing damage equal to twice your Dexterity modifier plus your level until they shrug it off.


First Strike

(Assassin class feature)

Basics

(Level 0)

  • You gain training in the Perception skill.
  • You gain a +1 class bonus to your Reflex defense.
  • You gain a class bonus to maximum hit points equal to your level.
  • During the first turn of any encounter, you gain advantage against each creature who has not yet acted in that encounter.

Class Trick

  • You gain the following trick:

Surprising Feint

(per-encounter immediate actionattack trick)

Prerequisites:

First Strike

Target:

Each enemy within 5 paces (Bluff vs. Will)

 
 

Hit:

The target grants you advantage until the end of your next turn.

Effect:

You shift one pace. One target within two paces grants advantage to you until the end of your next turn.


Rogue Talents

Choose a Talent to specialize in as you begin play. You may choose one or both of your at-will maneuvers from that talent.

Dirty Fighting

Training in Endurance or Athletics, choose a fighting style.

Poison Master

Training in Nature and Heal, built-up immunity.

Relic Hunter

Training in Religion and History, activate magic item.

Ruffian

Training in Intimidate and Streetwise, night full of knives.

Sapper

Training in Arcana and Craft, expert throw.


Leveling Up

At each level, you gain new features and bonuses to increase your cunning prowess:

Level 1

(1,000 XP)

Level 2

(3,000 XP)

Level 3

(6,000 XP)

Level 4

(10,000 XP)

Level 5

(15,000 XP)

Level 6

(21,000 XP)

Level 7

(28,000 XP)

Level 8

(36,000 XP)

Level 9

(45,000 XP)

Level 10

(55,000 XP)

Level 11

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.

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