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Axe

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Axes are wide, cleaving bladed melee weapons designed for making large and deep wounds. Your Axe proficiency is always based on your Strength.

Axe WeaponsEdit

Handaxe
HandaxeEdit

(off-hand thrown axe)

Attack:

Axes vs. armor

(2/5 squares)


Hit:

1d8 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Falchion
FalchionEdit

(versatile axe or sword - trained only)

Attack:

axes +1 or swords +1 vs. armor

(adjacent)


Hit:

1d8 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Battleax
BattleaxEdit

(versatile axe)

Attack:

Axes vs. armor

(adjacent)


Hit:

1d10 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Greataxe
GreataxeEdit

(two-handed axe)

Attack:

Axes vs. armor

(adjacent)


Hit:

1d12 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Halberd
HalberdEdit

(two-handed axe polearm - trained only)

Attack:

Axes or Polearms vs. armor

(reach 1)


Hit:

1d12 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 10 ongoing damage.


Special:

Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.

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