The Bard focuses his cunning prowess into a charming presence, an unparalleled understanding of drama and stagecraft, and an uncanny sway over the hearts and minds of others. By keeping his enemies unsettled and his allies cheerful and encouraged, he ensures that the party lives to tell the tale of their adventures.
At each even level, you choose a new at-will Trick. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trick; you may choose ranked Tricks from this class feature or any of your other class features.
You hit an unmarked target with a ranged attack (Bluff vs. Sense).
Effect:
The target becomes marked by one of your allies within 5 paces until the end of your next turn. While marked, the target suffers a -2 penalty to all attacks that do not include that ally as a target.
Until you end this stance, you have an aura that affects all creatures within 5 paces.
Allies within the aura that can hear you gain a class bonus to all saving throws equal to your Charisma modifier, while enemies within the aura suffer a penalty to all saving throws equal to your Intelligence modifier.
Leveling Up
At each even level, you choose a new at-will Trick. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trick; you may choose ranked Tricks from this class feature or any of your other class features.
At-Will Tricks
(Level 0+)
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Rank 1 Tricks
(Level 1+)
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Rank 2 Tricks
(Level 3+)
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Rank 3 Tricks
(Level 7+)
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Bard Talents
Choose a Talent to specialize in as you begin play. You may choose one or both of your at-will maneuvers from that talent.