You may immediately choose one at-willstance that you know, and enter that stance as part of this action. You determine the number and nature of all creatures that have moved through the area within the past 24 hours whose stealth checks did not exceed your check result. You ascertain when and where they entered the area, and when and where they left. Until the end of the encounter, enemies within the burst gain a penalty to all Stealth checks equal to your Wisdom modifier, and you and your allies may ignore half your enemies' concealment or cover bonuses caused by terrain within the area. Whenever an ally misses an attack against an enemy within the area, you may slide that enemy one pace as a free reaction.
Leveling Up
At each even level, you choose a new at-will Maneuver. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Maneuver; you may choose ranked Maneuvers from this class feature or any of your other class features.
Choose a defense as you perform this maneuver. You immediately know which of the selected targets has the weakest value for that defense, and the value of that target's defense vs. you and your allies' weapons.
You make an attack roll, a Streetwise check, or a Perception check within an area that you have scouted ahead that is within an outdoors urban environment.
This feat is actually one of several identical feats, each of which governs a particular kind of environment, such as:
Favored Environment (Underground)
Favored Environment (Mountain)
Favored Environment (Aquatic)
Favored Environment (Swamp)
Favored Environment (Forest)
Favored Environment (Jungle)
Favored Environment (Plains)
Favored Environment (Desert)
You may choose multiple versions of this feat to gain multiple favored environments.
Trigger:
You make an attack roll, a Nature check, or a Perception check within an area that you have scouted ahead that is of the type of terrain chosen when you gained this power (no check)
You make an attack roll, a Craft knowledge check, or a Perception check within an area that you have scouted ahead that is inside a ship, vehicle, or building.
If the attack deals more damage than the target's heal value, reduce the damage by the target's heal value, and the target's weapon is knocked out of their hands and thrown a number of paces equal to your Dexterity modifier in a direction of your choice. Excess damage is applied to the target’s hit points as normal.
You immediately roll Initiative, then scout ahead as an automatic reaction, but do not expend an additional per-encounter feat use for doing so. If any enemies are within the area that you scout ahead, a number of your allies equal to your Wisdom modifier are no longer surprised.
<createbox>
preload = Template:Feat/new/template&autoedit=s~%25feat%25~Rank 3 Maneuver~g;s~%25class_feature%25~Battle Awareness~g;s~%25page_name%25~%7B%7Bsubst:PAGENAME%7D%7D~g;s~%25action%25~standard action~g;
align = center
editintro = Template:Feat/new/HowTo
buttonlabel = Add New