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The Berserker focuses his primal connection into a fierce rage, fueling a terrifying and seemingly endless onslaught. By channeling the Primal spirits through his body and his combat prowess, the Berserker becomes a terror on the battlefield, slaying his foes and driving them before him.

Berserker Class Features

The Berserker gains the following class features:

Weapon Proficiencies

As a barbarian, the Berserker gains training with unarmed attacks, grappling, axes, bludgeons, blades, swords, spears, thrown weapons, and bows.

Armor Proficiencies

As a barbarian, the Berserker gains training with light armor and with shields.

Magic Proficiencies

As a barbarian, the Berserker can perform primal trances and rages, usually using the Nature skill.
Due to primal rage, his magic damage bonus is equal to his Constitution modifier plus his Wisdom modifier.

Skill Proficiencies

As a barbarian, the berserker gains training in Nature and Heal.
Additionally, primal rage grants training in Endurance,
and relentless pursuit grants training in Athletics.

Starting Feats

Primal Rage

(Berserker class feature)


(Level 0)

Daily Rage

  • You gain the following daily rage:

Berserker Rage

(daily automatic reactioninvigorating rage trance)


Primal Rage


You must not be wearing heavy armor.


You or an an ally you can see is bloodied or reduced to 0 hit points, or you bloody an enemy or reduce an enemy to 0 hit points.


You regain the use of all expended per-encounter feats, and may spend two healing reserves. If you were dazed or stunned, you automatically shrug off those conditions. You then enter into a rage stance that lasts until the end of the encounter. While in this stance, you gain the following bonuses while not dazed or stunned:


While in this stance, you automatically succeed at any Endurance checks made to maintain this stance due to damage taken, and do not end this stance due to any condition other than unconscious or dying.

Relentless Pursuit

(Berserker class feature)


(Level 0)

  • You gain training in the Athletics skill.
  • You gain a +1 class bonus to your Reflex defense.
  • You gain a class bonus to your maximum hit points equal to your level, or twice your level if you already had a class bonus to hit points.

Class Trance

  • You gain the following trance:

Swift Charge

(per-encounter immediate reactionattack trance)


Relentless Pursuit


You must not be wearing heavy armor.


You enter a rage, or reduce an enemy to 0 hit points with an attack.


You charge an enemy, gaining a +2 feat bonus to speed during the charge. If you hit, you gain a feat bonus to damage equal to your level.

Leveling Up

At each level, you gain new features and bonuses to increase your primal prowess:

Level 1

(1,000 XP)

Level 2

(3,000 XP)

Level 3

(6,000 XP)

Level 4

(10,000 XP)

Level 5

(15,000 XP)

Level 6

(21,000 XP)

Level 7

(28,000 XP)

Level 8

(36,000 XP)

Level 9

(45,000 XP)

Level 10

(55,000 XP)

Level 11

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.

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