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Blades are small, one-handed melee weapons with a cutting edge. They are better suited for finesse than brute strength; your Blades attack modifier is based on the higher of your Strength or Dexterity. Some Blades can also be used as Thrown weapons.

Dagger
Dagger[]

(off-hand thrown blade)

Attack:

blades +1 or thrown +1 vs. armor

(5/10 paces)


Hit:

1d4 + [ melee damage bonus ] piercing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Katar
Katar[]

(off-hand unarmed blade - trained only)

Attack:

blades +1 or unarmed +1 vs. armor

(adjacent)


Hit:

1d4 + [ melee damage bonus ] piercing or 1d6 + [ melee damage bonus ] slashing damage. On a critical hit, the target begins bleeding 5 ongoing damage.


Shortsword
Shortsword[]

(off-hand sword or blade - trained only)

Attack:

swords +1 or blades +1 vs. armor

(adjacent)


Hit:

1d6 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Rapier
Rapier[]

(one-handed blade - trained only)

Attack:

blades +2 vs. armor

(adjacent)


Hit:

1d8 + [ melee damage bonus ] piercing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.

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