At level 0, the Blademaster may choose three at-will maneuvers from the following list. At each even level, or whenever the Blademaster would gain training in axes or swords, the Blademaster gains one additional at-will maneuver that they do not already possess.
Martial prowess at-wills
Weapon master at-wills
blunt weapon, heavy blade, polearm or spear fighting style
You must be wielding a
spear or a two-handed weapon.
charge attack against a creature 4 or more paces away, with a +1 stance bonus to speed and a stance bonus to damage equal to your Constitution modifier.
Heavy Blade fighting style or Blunt Weapon fighting style
You must be wielding an
axe, bludgeon or hammer.
One creature within reach (
Weapon vs. Armor)
1dW damage, and the target is knocked
blunt weapon, heavy blade or light blade fighting style
move up to your speed as you enter this stance. Until the stance ends, you gain a stance bonus to attack rolls equal to half your Dexterity modifier (minimum +1) and a stance bonus to damage equal to your Constitution modifier for all melee weapon attacks, but grant advantage to all enemies. You may end this stance as an immediate reaction when hit by a melee attack to perform a basic melee attack with advantage against your attacker, with a stance bonus to damage equal to your Constitution modifier.
two-weapon, light blade, or heavy blade fighting style
You must be wielding a melee weapon with a +1 or greater
equipment bonus. You must designate that melee weapon as you enter this stance; this stance ends if you make any attack with that weapon.
Until this stance ends, you gain a
stance bonus to your Reflex and Armor defenses vs. melee attacks equal to your weapon’s equipment bonus. When an adjacent enemy misses you with a melee attack, you may shift one pace as a free reaction, or may immediately end this stance as an immediate reaction to make a basic melee attack against that opponent with your weapon.
heavy blade, polearm, or blunt weapon fighting style
shift one pace when you enter this stance. Until the stance ends, you suffer a -1 penalty to melee weapon attacks, but gain a stance bonus to melee weapon damage equal to your Constitution modifier for all two-handed melee weapon attacks. You may end this stance as a free interrupt when you would hit with a melee attack to suffer a -4 penalty to that attack roll, but add 4 + your Constitution modifier to damage.
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