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Bluff is used to perform, act, fast-talk, lie, cheat, or seduce. Your Bluff Proficiency is based on your Charisma.

Bluff Actions

Create DiversionEdit

(at-will immediate actionbasic skill stunt )

 

Target:

One creature (Bluff vs. Sense)

 
 

Success

You manage to trick the opponent into paying attention to something else. You may immediately choose to either gain advantage against that enemy until the end of your next turn, or to immediately use the Stealth skill to attempt to hide from the target.

Special

Each time you attempt this during an encounter, you suffer a -5 cumulative penalty for each time you have already attempted it.

DeceiveEdit

(at-will standard actionbasic skill stunt )

 

Target:

One creature (Bluff vs. Sense)

 
 

Effect:

Describe how you attempt to deceive your target, then make your Bluff check. If you succeed, you manage to trick the opponent into believing what you say.

Give PerformanceEdit

(at-will Extended actionbasic skill stunt )

 

Target:

One crowd (Bluff vs. highest Will)

Success

You influence the crowd’s mood favorably towards you and your allies.

SeduceEdit

(at-will extended actionbasic skill stunt )

 

Target:

One creature (Bluff vs. Sense - 1 minute)

 
 

Effect:

Describe how you attempt to seduce your target, then make your Bluff check. If you succeed, the target's mood becomes more favorable towards you. If you fail, the target's mood becomes more hostile.

Bluff Training Feats

If you have Expertise in Bluff, you may gain one of the following at-will feats each time you gain further training in Bluff.

BravadoEdit

(at-will immediate actionexpert Bluff training)

Prerequisites:

Bluff expertise

Effect:

You are no longer marked.

Fast TalkEdit

(at-will immediate reactionexpert Bluff training)

Prerequisites:

Bluff expertise

Trigger:

You fail Bluff, Diplomacy or Streetwise check.

Effect:

You gain a +5 feat bonus to the check result. For the remainder of the scene or encounter, you have a -2 penalty to all further Bluff, Diplomacy or Streetwise actions, and may no longer take 10 or take 20 with those skills.

StallEdit

(at-will free reactionexpert Bluff training)

Prerequisites:

Bluff expertise

Trigger:

You roll Initiative (Bluff vs. highest enemy's Sense).

Hit:

Your allies gain a feat bonus to Initiative equal to twice your Charisma modifier.

Effect:

You grant advantage to all enemies until the end of your next turn.

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