You would hit or miss an enemy with a melee attack with the bashing property.
If the target is in heavy armor, you may choose for the attack to target their reflex instead of their armor defense.
The target is dazed until the end of your next turn, or until they shrug it off on a critical hit.
At each even level, you choose a new at-will Maneuver. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Maneuver; you may choose ranked Maneuvers from this class feature or any of your other class features.
You may shift one pace when you enter this stance. Until the stance ends, you suffer a -1 penalty to melee weapon attacks, but gain a stance bonus to melee weapon damage equal to your Constitution modifier for all two-handed melee weapon attacks. You may end this stance as a free interrupt when you would hit with a melee attack to suffer a -4 penalty to that attack roll, but add 4 + your Constitution modifier to damage.