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The Conjurer focuses his arcane knowledge into summoning and commanding the forces of nature at their most basic level. Conjurers can summon up creatures made of arcane energies, or inflict debilitating arcane afflictions upon their enemies.

Conjurer Class Features

The Conjurer gains the following class features:


Weapon Proficiencies

As a wizard, the Conjurer is proficient with blades and bludgeons.


Armor Proficiencies

As a wizard, the Conjurer is not proficient with any type of armor.


Magic Proficiencies

As a wizard, the Conjurer can cast arcane spells and metamagics using the Arcana skill, and may dispel appropriate conditions from himself as an automatic reaction at the end of each of his turns.
His magic damage bonus is equal to his Intelligence modifier.
As a wizard, the Conjurer gains a spellbook, within which he stores the formulas for his spells. At level 0, his spellbook contains a number of Rank 1 spells equal to his Arcana proficiency.


Skill Proficiencies

As a wizard, the Conjurer is proficient in Arcana and Perception.
Additionally, arcane conjuring grants proficiency in Bluff,
and arcane summoning grants proficiency in Diplomacy.


Starting Feats


Arcane Conjuring

(Conjurer class feature)

Basics

(Level 0)

  • You gain training in the Bluff skill.
  • You gain a +1 class bonus to your Will defense, or a +2 class bonus to Will if you already had a class bonus to your Will defense.
  • Creatures suffer a penalty to all saving throws against your spells equal to the higher of your Dexterity modifier or your Wisdom modifier.
  • Whenever any spell that you cast would push, pull, slide or fling an enemy, increase the distance that you may move that enemy by your the higher of your Dexterity modifier or your Wisdom modifier, plus your Expertise bonus.

Class Metamagic

  • You gain the following metamagic:

Conjure Spell

(daily extended actionspellbook metamagic)

Prerequisites:

Arcane Conjuring

Effect:

During an extended rest, you may prepare one Rank 1 arcane spell from your spellbook. This spell becomes a daily feat that you can cast during the next day. If it is an attack spell, it inflicts an additional arcane affliction of the appropriate type in addition to its normal spell effects.

 
 

Special

This feat gains the following abilities at higher levels.

  Level 1:

Your prepared daily arcane spell may be Rank 1 or Rank 2.

  • Rank 1 attack spells prepared with this feat that create a zone may be sustained as an immediate action so long as you continue to hold the spell's materia.

  Level 5:

You may prepare an additional arcane spell from your spellbook during an extended rest, for a total of two prepared daily spells. Each spell may be up to Rank 3.

  • Rank 1 attack spells prepared with this feat that create a zone may be sustained as a free action so long as you continue to hold the spell's materia.
  • Rank 2 attack spells prepared with this feat that create a zone may be sustained as an immediate action.

  Level 9:

You may prepare an additional arcane spell from your spellbook during an extended rest, for a total of three prepared daily spells. Each spell may be up to Rank 4.

  • Rank 1 attack spells prepared with this feat that create a zone last until the end of the encounter, and the zone may be dismissed as a free action.
  • Rank 2 attack spells prepared with this feat that create a zone may be sustained as a free action so long as you continue to hold the spell's materia.
  • Rank 3 attack spells prepared with this feat that create a zone may be sustained as an immediate action so long as you continue to hold the spell's materia.

Arcane Summoning

(Conjurer class feature)

Basics

(Level 0)

  • You gain training in the Diplomacy skill.
  • You gain a +1 class bonus to your Will defense, or a +2 class bonus to Will if you already had a class bonus to your Will defense.
  • When cast an arcane summoning spell, each summoned creature gains a bonus to all defenses equal to half your Wisdom modifier.

Class Metamagic

  • You gain the following metamagic:

Imbue Mana

(per-encounter free interruptattack metamagic)

Prerequisites:

Arcane Summoning

Target:

One of your summoned creatures.

Effect:

You may command the creature to use one of its per-encounter feats, using the same kind of action (free, immediate, move or standard) that you command it to expend.


Leveling Up

At each level, you gain new features and bonuses to increase your arcane prowess:

Level 1

(1,000 XP)

Level 2

(3,000 XP)

  • You gain a new at-will spell, or gain training in one proficiency of your choice.
  • You gain +1 to one ability score of your choice.
Level 3

(6,000 XP)

Level 4

(10,000 XP)

  • You gain a new at-will spell, or gain training in one proficiency of your choice.
  • You gain +1 to one ability score of your choice.
Level 5

(15,000 XP)

Level 6

(21,000 XP)

  • You gain a new at-will spell, or gain training in one proficiency of your choice.
  • You gain +1 to one ability score of your choice.
Level 7

(28,000 XP)

Level 8

(36,000 XP)

  • You gain a new at-will spell, or gain training in one proficiency of your choice.
  • You gain +1 to one ability score of your choice.
Level 9

(45,000 XP)

Level 10

(55,000 XP)

  • You gain a new at-will spell, or gain training in one proficiency of your choice.
  • You gain +1 to one ability score of your choice.
Level 11

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.
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