Cure Critical WoundsEdit

(per-encounter standard actionhealing prayer)


Divine Healing


You or one adjacent ally.


The target may spend up to three healing reserves, and regains +3d6 additional hit points. If the subject has lost any Vitality, they may regain 1 point of lost vitality per healing reserve spent, instead of regaining hit points from that healing reserve. If they are bleeding, dazed, stunned or weakened, they immediately shrug off each of those conditions.


You may choose to spend your own healing reserves on behalf of the target, but regain no hit points yourself - if you do, the target regains hit points as if they had spent the reserves.

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