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Dampening FieldEdit

(per-encounter standard actionprovoking defensive spell)

Prerequisites:

Telekinesis

Target:

burst 3 centered within 5 paces.

Effect:

The area becomes a field of invisible force until the end of your next turn. Creatures which enter the area or begin their turn there are slowed and weakened, and ranged attacks which pass into or through the field suffer a -2 penalty to their attack rolls and deal half damage.

Sustain:

You may expend a move action to sustain the field until the end of your next turn. When you do, you may shift one pace, and may move the field up to 3 paces in any direction.

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