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Divine sanction is a Templar class feature which helps Priests to fulfill the defender role.

Divine Sanction

(Templar class feature)

Basics

(Level 0)

  • You gain training in the Diplomacy skill.
  • You gain a class bonus to your maximum hit points equal to your level, or equal to twice your level if you already had a class bonus to hit points.
  • You gain a +1 class bonus to your Will defense.
  • When you hit an unmarked creature with a melee attack, you mark that enemy until you mark another creature.
  • Any creature that is marked by your Divine Sanction suffers a -2 penalty to all attacks which include any creature other than you as a target.
  • Whenever an enemy marked by your Divine Sanction makes an attack that does not include you as a target, you deal [ magic damage bonus ] damage to it as a free reaction. The damage type is determined by your Faith.

Class Prayer

  • You gain the following prayer:

Divine Challenge

(per-encounter immediate actionmarking attack prayer)

Prerequisites:

Divine Sanction

Target:

One unmarked enemy that can see or hear you.

Effect:

All creatures marked by you become unmarked, and the target becomes marked until the enemy is defeated or you bloody that enemy, or until you become bloodied by that creature or reduced to 0 hit points by that creature. While a creature is marked by your Divine Challenge, you may not mark any other creatures.

The creature that is marked by your Divine Challenge suffers a -2 penalty to all attacks which include any creature other than you as a target. Whenever it makes an attack that includes any creature other than you as a target, you deal 1d6 + [ magic damage bonus ] damage to it as a free reaction for each creature other than you that the attack targeted. The damage type is determined by your Faith, and ignores resistance.

Likewise, whenever you make an attack that includes any creature other than your Divine Challenge's mark as a target, or whenever you end your turn further from your mark than when you started your turn, you take 1d6 + your [ magic damage bonus ] damage, and the effects of this power end. The damage type is determined by your Faith, and ignores resistance.

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