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Elemental affliction

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An elemental affliction is a condition caused by an elemental attack. There are ten total elemental afflictions, two for each element.


PetrifyingEdit

Petrifying damage represents a body's flesh slowly turning to stone. Certain situations can cause petrification spells to inflict the following status effect.

Petrifying Affliction

(condition)

 
 
  • Ongoing 5 petrifying damage until they dispel or shrug it off.
  • If already taking ongoing petrifying damage, the target must immediately make a saving throw against that damage before applying this effect.

ForceEdit

Force damage represents invisible telekinetic blades or barriers which are impossibly sharp. Certain situations can cause force spells to inflict the following status effect.

Force Affliction

(condition)

 
 
  • Bleeding 5 ongoing damage until they shrug it off, and the target is knocked prone.
  • If the target is already prone, maximize the original attack damage.

ColdEdit

Cold damage represents frostbite and freezing. Certain situations can cause cold spells to inflict the following status effect.

Cold Arcane Affliction

(condition)

 
 

AcidEdit

Acid damage represents flesh dissolving under a powerful chemical attack. Certain situations can cause acid spells to inflict the following status effect.

Acid Arcane Affliction

(condition)

 
 
  • Ongoing 5 acid damage, and a -1 penalty to all defenses until they dispel or shrug it off.
  • Each time the target takes this ongoing damage, their armor's armor bonus is reduced by 1, to a minimum of 0. This reduction lasts until they can repair their armor, even if they dispel or shrug off the ongoing damage.
  • If the target is already taking ongoing acid damage, they suffer a -2 penalty to all defenses until the end of your next turn.

PoisonEdit

Poison damage represents the body reacting negatively to a foreign substance, usually injected. Certain situations can cause poison spells to inflict the following status effect.

Poison Arcane Affliction

(condition)

PsychicEdit

Psychic damage represents damage to a creature's nervous system and morale. Certain situations can cause psychic spells to inflict the following status effect.

Psychic Arcane Affliction

(condition)

  • The target is dazed until the end of your next turn.
  • If already dazed, the target becomes dominated until the end of your next turn.

LightningEdit

Lightning damage represents a powerful electric jolt. Certain situations can cause lightning spells to inflict the following status effect.

Lightning Affliction

(condition)

  • The target is dazed until the end of your next turn.
  • If already dazed, the target becomes stunned until they shrug it off.

ThunderEdit

Thunder damage represents blasts of air and deep shaking sound. Certain situations can cause thunder spells to inflict the following status effect.

Thunder Arcane Affliction

(condition)

RadiantEdit

Radiant damage represents flesh blistering and searing from intense light. Certain situations can cause radiant spells to inflict the following status effect.

Radiant Arcane Affliction

(condition)

 
 
  • The target becomes marked by you or an ally of your choice and grants advantage to you and your allies until the end of your next turn.
  • If already granting advantage, the target becomes dazed until the end of your next turn.
  • If already dazed, the target becomes blinded until they shrug it off.

FireEdit

Fire damage represents flesh cooking from incredible scorching heat. Certain situations can cause fire spells to inflict the following status effect.

Fire Arcane Affliction

(condition)

 
 
  • Ongoing 10 fire damage until they dispel or shrug it off.
  • If already on fire, increase the amount of ongoing fire damage by 5.

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