You gain the following trick:
You and each conscious ally within 5 squares that can see or hear you, or one adjacent ally.
Each target may spend a
healing reserve, and may make a single saving throw as an automatic reaction with a stance bonus equal to your Charisma modifier.
At each even level, you choose a new at-will Trick. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trick; you may choose ranked Tricks from this class feature or any of your other class features.
One creature within 5 paces who can hear and see you (
Bluff vs. Will).
Charisma modifier psychic damage, and you pull the target a number of paces equal to your Intelligence modifier.
You hit an un
marked target with a ranged attack ( Bluff vs. Sense).
The target becomes
marked by one of your allies within 5 paces until the end of your next turn. While marked, the target suffers a -2 penalty to all attacks that do not include that ally as a target.
An ally that can hear you becomes
The target is no longer
marked, and gains a bonus to their next damage roll equal to your Charisma modifier.
Rank 1 Tricks
You make a
Bluff, Diplomacy, Intimidate or Streetwise skill check and dislike the result.
Reroll the skill check and take the higher result.
Rank 2 Tricks
Rank 3 Tricks
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