Fandom

Open 4E

Expertise

1,103pages on
this wiki
Add New Page
Comments0 Share

Characters who are already Proficient in a skill, armor or weapon group may choose to gain Expertise in that skill or weapon group instead, when a feat or class feature would grant them Training. Expertise grants an additional +1 Expertise bonus to your check value, in addition to your +2 Training bonus.

  • When you make a skill check to perform an extended action using a skill you have Expertise in, you may choose to treat your check value for that extended action as if you had rolled a 10, instead of rolling. If there is no risk associated with failure, you may also choose to take ten times the normal amount of time required to perform an extended action to treat your check value for the extended action as if you had rolled a 20, instead of rolling.

Certain actions, weapons, and armor have the expert only property.

  • An action with the 'expert only' property may only be attempted as a stunt if you are trained, and suffers a -5 penalty to your check result. While you attempt the stunt, you grant advantage.
  • A weapon with the 'expert only' property may not be effectively wielded by a character who does not have Expertise in any of that weapon's weapon groups. A character may attempt to attack with such a weapon as a standard action, but they may not perform opportunity attacks or gain advantage, and they grant advantage as long as they are wielding the weapon.
  • Armor may also have the 'expert only' property. A character wearing armor they do not have Expertise in grants advantage as long as they wear the armor, and may not gain advantage.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.