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A Fighting Style is a collection of maneuvers and techniques that Fighters (and some other classes) may learn as part of their class training.


Bare-Handed Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Stunning Blow

(per-encounter standard actionunarmed attack maneuver)

Prerequisites:

Bare-Handed fighting style

Target:

One adjacent creature (Unarmed vs. Fortitude)

 
 

Hit:

1d8 + [ melee damage bonus ] bashing damage, and the target is dazed until the end of your next turn. On a critical hit, the target is stunned until they shrug it off.


Shield Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

No Opening

(per-encounter immediate interruptdefensive maneuver)

Prerequisites:

Shield fighting style

Trigger:

An enemy has advantage against you and would hit you with an attack while you are wearing a shield.

Effect:

You do not grant advantage during this attack.


Two-Weapon Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Tornado Strike

(per-encounter standard actionattack maneuver)

Prerequisites:

Two-Weapon fighting style

Requirement

You must be wielding a melee weapon in each hand.

Target:

Each adjacent enemy (main weapon vs. Armor)

 
 

Hit:

1dW damage (main weapon).

Miss:

1dW damage (secondary weapon), and the target may shift one pace as a free reaction.

Effect:

You grant advantage until the start of your next turn.


Polearm Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Full Extension

(per-encounter immediate actionstance maneuver)

Prerequisites:

Polearm fighting style

Requirement

You must be wielding a polearm.

Effect:

Until you end this stance, you gain a +1 stance bonus to your polearm's reach, and threaten all squares within your reach. You automatically end this stance after making an attack, and gain advantage for that attack if the target is not adjacent.


Flail fighting style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Ensnaring Strike

(per-encounter free reactionstrike)

Prerequisites:

Flail fighting style

Trigger:

You hit a target with a flail attack.

Effect:

The target suffers a penalty to all attack rolls equal to your Dexterity modifier until the end of your next turn. If your flail has the reach property, the target is grabbed.


Light Blade Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Blade Crescendo

(per-encounter free reactionstance maneuver)

Prerequisites:

Light Blade fighting style

Trigger:

You hit an enemy with a blade attack.

Effect:

Until the stance ends, you gain a +1 stance bonus to blade weapon attack rolls and damage vs. this target. Each time you hit this target with a blade weapon, the bonus increases by 1, to a maximum bonus equal to your Dexterity modifier. You end the stance if you end your turn without attacking the target with a blade weapon. You may end this stance as a standard action to perform a blade weapon attack against the target without this stance’s bonus; if you hit, the attack deals an additional +2 damage for each +1 bonus that the stance had accumulated.


Heavy Blade Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Cleaving Strike

(per-encounter free reactionstrike)

Prerequisites:

Heavy Blade fighting style

Trigger:

You hit an enemy with an axe or sword that you are wielding with both hands.

Effect:

The attack gains the piercing property.

After the attack, You may shift one pace. Make a basic melee attack with the same weapon against a creature adjacent to both you and the first target.


Blunt Weapon Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Bell Ringer

(per-encounter free reactionstrike maneuver)

Prerequisites:

Blunt Weapon Fighting Style

Trigger:

You would hit or miss an enemy with a melee attack with the bashing property.

Effect:

If the target is in heavy armor, you may choose for the attack to target their reflex instead of their armor defense.

Hit:

The target is dazed until the end of your next turn, or until they shrug it off on a critical hit.


Spear Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Skewering Charge

(per-encounter immediate reactionstrike maneuver)

Prerequisites:

Spear fighting style

Trigger:

You hit an enemy with a charge attack with a spear.

Effect:

The attack deals an additional +1dW damage, and the target begins bleeding 5 + your level ongoing damage until they shrug it off.


Thrown Weapon Fighting Style

(Fighter class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Flurry of Darts

(per-encounter standard actionprovoking attack maneuver)

Prerequisites:

Thrown Weapon fighting style

Requirement

You are wielding a set of identical thrown weapons with the swift property.

Effect:

Make a number of basic ranged attacks equal to your Dexterity modifier, against the same or different targets. For each attack that hits, that target suffers a -1 penalty to all attacks and defenses until the end of your next turn.

Archery fighting style

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