Full DefenseEdit

(at-will standard actionbasic stance )



You may shift one pace as you enter into a defensive stance, which makes it harder to be attacked by other creatures and lets you catch your breath. You gain a +2 stance bonus to all defenses and saving throws, and double your bonus to defenses from cover or a shield. While you are in this stance, you may spend a free action to use your second wind per-encounter feat, expending one healing reserve to regain hit points equal to your heal value.

You automatically end this stance at the beginning of your next turn unless you perform another standard action to sustain it; you may shift one pace as part of this standard action. If you make any attack, you automatically end this stance before making your attack roll.

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