If you were at full hit points before the berserker hit you, he deals an additional 1d10 damage, and you are slowed and begin bleeding 1 ongoing damage until you shrug it off.
Goblin Dodge[]
When missed by a melee attack, the goblin shifts 1 pace.
A goblin is bloodied or reduced to 0 hit points by an attack, or the Goblin Berserker bloodies or reduces a creature to 0 hit points.
Effect:
The Goblin Berserker regains 15 hit points, and regains the use of Swift Charge, if expended. While he is in this stance, his battleax deals 2d10 + 8 slashing damage, and he has resistance to all damage while he is not dazed or stunned. He does not end this stance from taking damage, being dazed or stunned, or being knocked prone.
The goblin activates Berserker Rage, or reduces an enemy to 0 hit points.
Effect:
The goblin charges another enemy. He has a speed of 9 for this charge; if he hits, he deals 2d10 + 6 slashing damage, or 3d10 + 10 slashing damage while raging.