Wis 18, Dex 16, Cha 14, Con 12, Str 11, Int 10
Initiative +3, Speed 5
Hit points 20 / Bloodied 10 / Reserve value 5
Armor 13 ( Hide), Fortitude 11, Reflex 12, Will 14, Spot 14, Sense 14
Shrug it off, Break free: +5.
Armor; 1d6 +1 bashing damage.
On a critical hit, you are blinded until the end of this goblin's next turn.
Ranged 10 (provoking), +7 vs.
Will; 1d4 +3 psychic damage, and you suffer a -3 penalty to all defenses until the end of this goblin's next turn.
Goblin Dodge Edit
When missed by a melee attack, the goblin
shifts 1 pace.
The goblin would be hit by an attack.
The attacker must re-roll the attack roll and take the lower result.
Self, and each goblin adjacent to it.
Each non-minion goblin regains hit points equal to its
reserve value + 1d4, and makes a free saving throw with a +3 bonus. Each minion goblin returns to full health. Each turn thereafter, roll 1d6: on a '6', this goblin regains the use of this power.
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