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Guardian might is a Warden class feature which helps Barbarians to fulfill the defender role.

Guardian Might

(Warden class feature)

Basics

(Level 0)

  • You gain training in the Intimidate skill.
  • You gain a +1 class bonus to your Fortitude defense, or a +2 class bonus to Fortitude if you already had a class bonus to Fortitude.
  • You gain a class bonus to your maximum hit points equal to twice your level, or three times your level if you already had a class bonus to hit points.
  • You gain a +1 class bonus to your vitality.
  • Unmarked enemies within your reach are marked by your Guardian Might until they move out of your reach.
  • Enemies which are marked by your Guardian Might suffer a -2 penalty to all attack rolls for attacks that do not include you; this penalty is instead equal to your Wisdom modifier if the enemy is adjacent to you.

Class Trance

  • You gain the following trance:

Guardian Form

(per-encounter move actionshapeshifting trance)

Prerequisites:

Guardian Might

Requirement

You are not wearing heavy armor.

Effect:

You shift one square, then change shape into a hybrid of man and beast, borrowing the best aspects of your totem. For as long as you maintain this stance, enemies within a number of paces of you equal to your reach plus your Wisdom modifier which are not marked are considered marked by your guardian might. You gain any two Aspects of your totem until you end this stance; you may choose different Aspects to gain each time you take this stance. While in this stance, you automatically succeed any Endurance checks made to maintain this stance.

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