Unmarked enemies within your reach are marked by your Guardian Might until they move out of your reach.
Enemies which are marked by your Guardian Might suffer a -2 penalty to all attack rolls for attacks that do not include you; this penalty is instead equal to your Wisdom modifier if the enemy is adjacent to you.
You shift one square, then change shape into a hybrid of man and beast, borrowing the best aspects of your totem. For as long as you maintain this stance, enemies within a number of paces of you equal to your reach plus your Wisdom modifier which are not marked are considered marked by your guardian might. You gain any two Aspects of your totem until you end this stance; you may choose different Aspects to gain each time you take this stance. While in this stance, you automatically succeed any Endurance checks made to maintain this stance.
At each even level, you choose a new at-will Trance. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trance; you may choose ranked Trances from this class feature or any of your other class features.