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Do you imagine your fighter wading through enemies like an unstoppable juggernaut, virtually impervious to all damage? Then choose the following options:


Knight Defender Class Features[]

The Knight Defender gains the following class features:

Attacks and Weapon Proficiencies[]
Marking (Combat Challenge)[]
  • When the Knight Defender hits or misses an enemy with an attack, that enemy becomes marked by the Knight Defender's combat challenge until the end of the Knight Defender's next turn.
  • Creatures marked by the Knight Defender's combat challenge take a -2 penalty to all attack rolls that do not target him, and provoke opportunity attacks from the Knight Defender when they shift or make an attack that does not include him.
Hit Points, Defenses and Armor Proficiencies[]
  • The Knight Defender's maximum hit points are equal to his racial hit points plus twice his level.
  • The Knight Defender's Vitality is equal to 6 + his Constitution modifier.
  • The Knight Defender gains a +2 class bonus to Fortitude. His Defenses are:
    • Reflex: 10 + Dex (+racial bonuses)
    • Fortitude: 12 + Con (+racial bonuses)
    • Will: 10 + higher of Wis, Int or Cha (+racial bonuses)
Trained Skills[]
  • The Knight Defender is proficient in Athletics, Endurance, Perception and Intimidate, and has Expertise in Endurance. His trained skill bonuses are:
    • Athletics: Str +3 (Str -2 in half-plate with tower shield)
    • Endurance: Con +4 (Con -1 in half-plate with tower shield)
    • Perception: Wis +3
    • Intimidate: Cha + Str +3
Class Maneuvers[]
  • At level 0, the Knight Defender may perform one class maneuver per encounter, and knows the following class maneuvers:

Come and Get It[]

(per-encounter immediate actionmarking attack maneuver)

Prerequisites:

Combat Challenge

Target:

Each enemy within 3 paces that can see or hear you, and is capable of movement (Intimidate vs. Will)

Hit:

The target is pulled to an adjacent space and is marked by your combat challenge until the end of your next turn.

Sweeping Strike[]

(per-encounter free reactionstrike maneuver)

Prerequisites:

Combat Superiority

Trigger:

You hit a creature with a melee weapon attack.

Effect:

The target is knocked prone, slowed, and may not shift until the end of your next turn.

No Opening[]

(per-encounter immediate interruptdefensive maneuver)

Prerequisites:

Shield fighting style

Trigger:

An enemy has advantage against you and would hit you with an attack while you are wearing a shield.

Effect:

You do not grant advantage during this attack.


Knight Defender At-Will Maneuvers[]

At level 0, the Knight Defender may choose two at-will maneuvers from the following list. At each even level, the Knight Defender gains one additional at-will maneuver.

Combat challenge at-wills Combat superiority at-wills

  1. REDIRECT Shield fighting style at-wills


Leveling Up[]

At each level, you gain new features and bonuses to increase your fighting prowess.

Level 1[]

(1,000 XP)

Combat challenge rank 1 maneuvers Combat superiority rank 1 maneuvers

  1. REDIRECT Shield fighting style rank 1 maneuvers

Level 2[]

(3,000 XP)

Level 3[]

(6,000 XP)

Combat challenge rank 2 maneuvers Combat superiority rank 2 maneuvers

  1. REDIRECT Shield fighting style rank 2 maneuvers

Level 4[]

(10,000 XP)

Level 5[]

(15,000 XP)

Combat superiority rank 3 maneuvers

Level 6[]

(21,000 XP)

Level 7[]

(28,000 XP)

  • Per-encounter feats: ⓇⓇ Ⓒ①②③④
  • You may choose one of the following Rank 4 maneuvers:


Level 8[]

(36,000 XP)

Level 9[]

(45,000 XP)

  • Per-encounter feats: ⓇⓇ Ⓒ①②③④⑤
  • You may choose one of the following Rank 5 maneuvers:


Level 10[]

(55,000 XP)

Level 11[]

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.
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