You disarm the target and take their weapon. You may instead attempt to take another item if the Game Master decides it is accessible; the Game Master will adjust the difficulty of the attack accordingly.
The target suffers a penalty to all weapon attacks equal to your Dexterity modifier until the end of your next turn.
At each even level, you choose a new at-will Trick. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trick; you may choose ranked Tricks from this class feature or any of your other class features.