Until the stance ends, you gain a +1 stance bonus to blade weapon attack rolls and damage vs. this target. Each time you hit this target with a blade weapon, the bonus increases by 1, to a maximum bonus equal to your Dexterity modifier. You end the stance if you end your turn without attacking the target with a blade weapon. You may end this stance as a standard action to perform a blade weapon attack against the target without this stance’s bonus; if you hit, the attack deals an additional +2 damage for each +1 bonus that the stance had accumulated.
At each even level, you choose a new at-will Maneuver. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Maneuver; you may choose ranked Maneuvers from this class feature or any of your other class features.
If the attack deals more damage than the target's heal value, reduce the damage by the target's heal value, and the target's weapon is knocked out of their hands and thrown a number of paces equal to your Dexterity modifier in a direction of your choice. Excess damage is applied to the target’s hit points as normal.