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A Maneuver is a martial technique that allows Fighters to perform extraordinary feats in battle. Maneuvers are ranked, just like other class feats; some maneuvers are at-will maneuvers, while others are rank 1 maneuvers or higher.

At-Will ManeuversEdit

A level 0 fighter knows 2 at-will maneuvers. At each even level, you learn one additional at-will maneuver. Some at-will maneuvers have certain class features as prerequisites.

Bare-Handed Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Bare-Handed Fighting Style class feature.

Improved Unarmed StrikeEdit

(at-will standard actionoff-hand basic attack maneuver)

Prerequisites:

Bare-Handed fighting style

Target:

One adjacent enemy (Unarmed vs. armor)

Hit:

1d8+[ melee damage bonus ] bashing damage.

Special

This is considered a natural weapon attack. Powers which add additional +dW damage add +1d8 to this attack per +dW.

Crushing ClinchEdit

(at-will move actionattack maneuver)

Prerequisites:

bare-handed fighting style

Requirement

You must have a creature grabbed.

Target:

The grabbed creature (Grappling vs. Fortitude)

Hit:

The target takes damage equal to your Strength modifier, and is dazed until the end of your next turn. You may shift one square, pulling the target one square into an adjacent square as you do so.

Flurry of BlowsEdit

(at-will immediate actionattack maneuver)

Prerequisites:

Bare-Handed fighting style

Special

You may use a standard action to perform this attack a number of times equal to your Dexterity modifier minus your armor's armor check penalty, against the same or different targets.

Target:

One adjacent enemy (Unarmed vs. armor)

Hit:

1d4 damage.

Nimble StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Bare-Handed, Light Blade, Archery, or Thrown weapon fighting style

Effect:

Make a basic melee or basic ranged attack, then move a number of paces up to your Dexterity modifier.

Flowing StanceEdit

(at-will move actionstance maneuver)

Prerequisites:

Bare-Handed fighting style

Effect:

You may shift one pace or move half your speed. Until the stance ends, when you hit with an unarmed attack with a bare hand, you may choose for the target to either be knocked prone or pushed two paces. If you achieve a critical hit, you do both.

Special

If you have a hand free, you may choose to grab the target rather than push them.

Mobile StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

Light Blade fighting style, Two-Weapon fighting style or Bare-Handed fighting style

Requirement

You may not be wearing heavy armor, or using a shield or two-handed weapon.

Effect:

Until the stance ends, you may shift as a immediate action. You gain a +2 stance bonus to speed, attack roll and damage when performing a charge attack.

Rooted StanceEdit

(at-will move actionstance maneuver)

Prerequisites:

Bare-Handed fighting style or Shield fighting style

Effect:

You may shift one pace. Until the stance ends, whenever an attack would push, pull or slide you, you may reduce the number of paces moved by up to your Constitution modifier. You may end this stance as a free interrupt during or immediately after a forced movement to make a single basic melee attack against one adjacent enemy.

Shield Fighting StyleEdit

Careful StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Shield fighting style

Requirement

You must be wearing a shield.

Target:

One creature within reach of your melee weapon (Weapon vs. Armor).

Hit:

1dW + [ melee damage bonus ] damage.

Effect:

Until the end of your next turn, you gain a stance bonus to all defenses against that target’s attacks equal to your Constitution modifier.

Shield BashEdit

(at-will standard actionattack maneuver)

Prerequisites:

Shield fighting style

Special

If the target is marked by you, you may make this attack as a free interrupt whenever it would grant you an opportunity attack.

Target:

One creature (Shields vs. Fortitude)

 
 

Hit:

Constitution modifier damage, and you push the target 1 pace unless it is 2 size categories or more larger than you. You may shift into an adjacent space that the target occupied.

Defensive StanceEdit

(at-will move actiondefensive stance maneuver)

Prerequisites:

Shield fighting style

Requirement

You must be wearing a shield.

Effect:

You shift one pace. Until the stance ends, you gain a stance bonus to all defenses equal to your Constitution modifier. You may end this stance as a free interrupt when damaged by an attack to gain resistance to that attack.

Rooted StanceEdit

(at-will move actionstance maneuver)

Prerequisites:

Bare-Handed fighting style or Shield fighting style

Effect:

You may shift one pace. Until the stance ends, whenever an attack would push, pull or slide you, you may reduce the number of paces moved by up to your Constitution modifier. You may end this stance as a free interrupt during or immediately after a forced movement to make a single basic melee attack against one adjacent enemy.

Two-Weapon Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Two-Weapon Fighting Style class feature.

Twin StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Two-Weapon fighting style

Requirement

You must be wielding two melee weapons.

Target:

One adjacent creature (higher Weapon vs. Armor)

Special

You may make two attack rolls and take the higher number.

Hit:

1dW + [ melee damage bonus ] damage (main weapon). If both attack rolls would have hit, add +1dW from your secondary weapon to the damage dealt.

Flowing StrikeEdit

(at-will immediate reactionattack maneuver)

Prerequisites:

Two-Weapon fighting style

Trigger:

You hit with a melee attack with your main weapon.

Effect:

You may move a number of paces up to your Dexterity modifier, then make a basic melee attack with your secondary weapon against the same or another target. You gain a +2 stance bonus to all defenses vs. opportunity attacks during the move.

Dual Blade StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

Two-Weapon fighting style

Requirement

You must be wielding two melee weapons.

Effect:

You may shift one pace as you enter this stance. Until this stance ends, whenever you make a basic melee attack with your main weapon, you may immediately make a basic melee attack with your secondary weapon against the same target as an immediate reaction. If an adjacent enemy performs an action that would provoke an opportunity attack, you may end this stance as a free reaction to make a basic weapon attack against it with your secondary weapon.

Parrying StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

two-weapon, light blade, or heavy blade fighting style

Requirement

You must be wielding a melee weapon with a +1 or greater equipment bonus. You must designate that melee weapon as you enter this stance; this stance ends if you make any attack with that weapon.

Effect:

Until this stance ends, you gain a stance bonus to your Reflex and Armor defenses vs. melee attacks equal to your weapon’s equipment bonus. When an adjacent enemy misses you with a melee attack, you may shift one pace as a free reaction, or may immediately end this stance as an immediate reaction to make a basic melee attack against that opponent with your weapon.

Polearm Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Polearm Fighting Style class feature.

Brutal ChargeEdit

(at-will standard actionattack maneuver)

Prerequisites:

blunt weapon, heavy blade, polearm or spear fighting style

Requirement

You must be wielding a spear or a two-handed weapon.

Effect:

Make a charge attack against a creature 4 or more paces away, with a +1 stance bonus to speed and a stance bonus to damage equal to your Constitution modifier.

Slashing strike

Whirling StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

Flail fighting style, Spear fighting style or polearm fighting style

Effect:

You may shift one pace as you enter this stance. Until the stance ends, if you are wielding a weapon with the reach property, you threaten all non-adjacent spaces within your reach, but no longer threaten adjacent spaces. When you hit with an opportunity attack, you may end this stance as a free interrupt to slide the target one pace and knock them prone.

Special

If you use a flail to make the opportunity attack, you may grab the target instead of sliding them and knocking them prone. While the target remains grabbed, you cannot use your flail, but may sustain the grab for as long as the you remain in this stance and the target is within the flail’s reach.

Sustain:

You must use a move action at the beginning of each turn to maintain the stance until the end of your next turn. When you do, you may also shift one pace; if you have a target grabbed due to this power, you may pull the target one pace as part of this move action.

Parrying StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

two-weapon, light blade, or heavy blade fighting style

Requirement

You must be wielding a melee weapon with a +1 or greater equipment bonus. You must designate that melee weapon as you enter this stance; this stance ends if you make any attack with that weapon.

Effect:

Until this stance ends, you gain a stance bonus to your Reflex and Armor defenses vs. melee attacks equal to your weapon’s equipment bonus. When an adjacent enemy misses you with a melee attack, you may shift one pace as a free reaction, or may immediately end this stance as an immediate reaction to make a basic melee attack against that opponent with your weapon.

Light Blade Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Light Blade Fighting Style class feature.

Nimble StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Bare-Handed, Light Blade, Archery, or Thrown weapon fighting style

Effect:

Make a basic melee or basic ranged attack, then move a number of paces up to your Dexterity modifier.

Rapid StrikeEdit

(at-will immediate actionattack maneuver)

Prerequisites:

Light Blade fighting style

Requirement

You must be wielding a blade in your main hand.

Target:

One creature (blades - 2 vs. Armor)

Hit:

1dW damage.

Slashing strike

Parrying StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

two-weapon, light blade, or heavy blade fighting style

Requirement

You must be wielding a melee weapon with a +1 or greater equipment bonus. You must designate that melee weapon as you enter this stance; this stance ends if you make any attack with that weapon.

Effect:

Until this stance ends, you gain a stance bonus to your Reflex and Armor defenses vs. melee attacks equal to your weapon’s equipment bonus. When an adjacent enemy misses you with a melee attack, you may shift one pace as a free reaction, or may immediately end this stance as an immediate reaction to make a basic melee attack against that opponent with your weapon.

Mobile StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

Light Blade fighting style, Two-Weapon fighting style or Bare-Handed fighting style

Requirement

You may not be wearing heavy armor, or using a shield or two-handed weapon.

Effect:

Until the stance ends, you may shift as a immediate action. You gain a +2 stance bonus to speed, attack roll and damage when performing a charge attack.

Flail Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Flail Fighting Style class feature.

Dragging SweepEdit

(at-will standard actionattack maneuver)

Prerequisites:

Flail fighting style or Polearm fighting style

Target:

One creature within reach of your polearm or flail (Weapon vs. Armor).

 
 

Hit:

1dW + [ melee damage bonus ] damage, and you may choose to either slide the target one square, or knock the target prone. If you achieve a critical hit, you may do both.

Whirling SlashEdit

(per-encounter standard actionprovoking attack maneuver)

Prerequisites:

light blade, heavy blade, spear, or polearm fighting style

Target:

Each enemy within reach of your weapon (Weapon vs. Armor)

Hit:

half dW damage. If your weapon would deal piercing damage, it deals slashing damage instead.

Miss:

The target may shift one pace.

Whirling StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

Flail fighting style, Spear fighting style or polearm fighting style

Effect:

You may shift one pace as you enter this stance. Until the stance ends, if you are wielding a weapon with the reach property, you threaten all non-adjacent spaces within your reach, but no longer threaten adjacent spaces. When you hit with an opportunity attack, you may end this stance as a free interrupt to slide the target one pace and knock them prone.

Special

If you use a flail to make the opportunity attack, you may grab the target instead of sliding them and knocking them prone. While the target remains grabbed, you cannot use your flail, but may sustain the grab for as long as the you remain in this stance and the target is within the flail’s reach.

Sustain:

You must use a move action at the beginning of each turn to maintain the stance until the end of your next turn. When you do, you may also shift one pace; if you have a target grabbed due to this power, you may pull the target one pace as part of this move action.

Whip SwingEdit

(at-will immediate interruptutility maneuver)

Prerequisites:

Flail fighting style

Requirement

You are wielding a flail with the reach property.

Trigger:

You make an Athletics or Acrobatics skill check to climb, jump, break fall or perform a feat of agility.

Target:

A secured object in a square within reach.

Effect:

You hook your flail onto the object, and may pull yourself into the object’s space. You gain your Flail weapon’s attack modifier as a stance bonus to the Acrobatics or Athletics roll.

Heavy Blade Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Heavy Blade Fighting Style class feature.

Brutal ChargeEdit

(at-will standard actionattack maneuver)

Prerequisites:

blunt weapon, heavy blade, polearm or spear fighting style

Requirement

You must be wielding a spear or a two-handed weapon.

Effect:

Make a charge attack against a creature 4 or more paces away, with a +1 stance bonus to speed and a stance bonus to damage equal to your Constitution modifier.

Jarring StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Heavy Blade fighting style or Blunt Weapon fighting style

Requirement

You must be wielding an axe, bludgeon or hammer.

Target:

One creature within reach (Weapon vs. Armor)

Hit:

1dW damage, and the target is knocked prone.

Slashing strike

Brash StanceEdit

(at-will move actionstance maneuver)

Prerequisites:

blunt weapon, heavy blade or light blade fighting style

Effect:

You may move up to your speed as you enter this stance. Until the stance ends, you gain a stance bonus to attack rolls equal to half your Dexterity modifier (minimum +1) and a stance bonus to damage equal to your Constitution modifier for all melee weapon attacks, but grant advantage to all enemies. You may end this stance as an immediate reaction when hit by a melee attack to perform a basic melee attack with advantage against your attacker, with a stance bonus to damage equal to your Constitution modifier.

Parrying StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

two-weapon, light blade, or heavy blade fighting style

Requirement

You must be wielding a melee weapon with a +1 or greater equipment bonus. You must designate that melee weapon as you enter this stance; this stance ends if you make any attack with that weapon.

Effect:

Until this stance ends, you gain a stance bonus to your Reflex and Armor defenses vs. melee attacks equal to your weapon’s equipment bonus. When an adjacent enemy misses you with a melee attack, you may shift one pace as a free reaction, or may immediately end this stance as an immediate reaction to make a basic melee attack against that opponent with your weapon.

Power StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

heavy blade, polearm, or blunt weapon fighting style

Effect:

You may shift one pace when you enter this stance. Until the stance ends, you suffer a -1 penalty to melee weapon attacks, but gain a stance bonus to melee weapon damage equal to your Constitution modifier for all two-handed melee weapon attacks. You may end this stance as a free interrupt when you would hit with a melee attack to suffer a -4 penalty to that attack roll, but add 4 + your Constitution modifier to damage.

Blunt Weapon Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Blunt Weapon Fighting Style class feature.

Brutal ChargeEdit

(at-will standard actionattack maneuver)

Prerequisites:

blunt weapon, heavy blade, polearm or spear fighting style

Requirement

You must be wielding a spear or a two-handed weapon.

Effect:

Make a charge attack against a creature 4 or more paces away, with a +1 stance bonus to speed and a stance bonus to damage equal to your Constitution modifier.

Jarring StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Heavy Blade fighting style or Blunt Weapon fighting style

Requirement

You must be wielding an axe, bludgeon or hammer.

Target:

One creature within reach (Weapon vs. Armor)

Hit:

1dW damage, and the target is knocked prone.

Brash StanceEdit

(at-will move actionstance maneuver)

Prerequisites:

blunt weapon, heavy blade or light blade fighting style

Effect:

You may move up to your speed as you enter this stance. Until the stance ends, you gain a stance bonus to attack rolls equal to half your Dexterity modifier (minimum +1) and a stance bonus to damage equal to your Constitution modifier for all melee weapon attacks, but grant advantage to all enemies. You may end this stance as an immediate reaction when hit by a melee attack to perform a basic melee attack with advantage against your attacker, with a stance bonus to damage equal to your Constitution modifier.

Power StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

heavy blade, polearm, or blunt weapon fighting style

Effect:

You may shift one pace when you enter this stance. Until the stance ends, you suffer a -1 penalty to melee weapon attacks, but gain a stance bonus to melee weapon damage equal to your Constitution modifier for all two-handed melee weapon attacks. You may end this stance as a free interrupt when you would hit with a melee attack to suffer a -4 penalty to that attack roll, but add 4 + your Constitution modifier to damage.

Spear Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Spear Fighting Style class feature.

Brutal ChargeEdit

(at-will standard actionattack maneuver)

Prerequisites:

blunt weapon, heavy blade, polearm or spear fighting style

Requirement

You must be wielding a spear or a two-handed weapon.

Effect:

Make a charge attack against a creature 4 or more paces away, with a +1 stance bonus to speed and a stance bonus to damage equal to your Constitution modifier.

Slashing strike

Plant and BraceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

Spear fighting style

Requirement

You must be wielding a spear.

Target:

Adjacent cone 3 (no roll)

Effect:

Until the stance ends, you are immobilized. If an enemy charges you or an adjacent ally through the target area, you may end this stance as a free interrupt to make an attack with an attack bonus equal to your Constitution modifier. If you hit, the attack is a critical hit on an 18-20 and deals an additional +2dW damage.

Brash StanceEdit

(at-will move actionstance maneuver)

Prerequisites:

blunt weapon, heavy blade or light blade fighting style

Effect:

You may move up to your speed as you enter this stance. Until the stance ends, you gain a stance bonus to attack rolls equal to half your Dexterity modifier (minimum +1) and a stance bonus to damage equal to your Constitution modifier for all melee weapon attacks, but grant advantage to all enemies. You may end this stance as an immediate reaction when hit by a melee attack to perform a basic melee attack with advantage against your attacker, with a stance bonus to damage equal to your Constitution modifier.

Parrying StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

two-weapon, light blade, or heavy blade fighting style

Requirement

You must be wielding a melee weapon with a +1 or greater equipment bonus. You must designate that melee weapon as you enter this stance; this stance ends if you make any attack with that weapon.

Effect:

Until this stance ends, you gain a stance bonus to your Reflex and Armor defenses vs. melee attacks equal to your weapon’s equipment bonus. When an adjacent enemy misses you with a melee attack, you may shift one pace as a free reaction, or may immediately end this stance as an immediate reaction to make a basic melee attack against that opponent with your weapon.

Power StanceEdit

(at-will standard actionstance maneuver)

Prerequisites:

heavy blade, polearm, or blunt weapon fighting style

Effect:

You may shift one pace when you enter this stance. Until the stance ends, you suffer a -1 penalty to melee weapon attacks, but gain a stance bonus to melee weapon damage equal to your Constitution modifier for all two-handed melee weapon attacks. You may end this stance as a free interrupt when you would hit with a melee attack to suffer a -4 penalty to that attack roll, but add 4 + your Constitution modifier to damage.

Thrown Weapon Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Thrown Weapon Fighting Style class feature.

Hobbling ShotEdit

(at-will standard actionprovoking attack maneuver)

Prerequisites:

Archery fighting style or Thrown Weapon fighting style

Target:

One creature within range (Weapon vs. Armor)

Hit:

1dW + [ ranged damage bonus ] damage, and the target falls prone and is slowed until the end of your next turn.

Nimble StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Bare-Handed, Light Blade, Archery, or Thrown weapon fighting style

Effect:

Make a basic melee or basic ranged attack, then move a number of paces up to your Dexterity modifier.

Sniper's StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

Archery fighting style or Thrown Weapon fighting style

Effect:

Until the stance ends, you double your cover and concealment bonuses to all defenses, and you may perform a basic ranged attack as a move action. The stance ends if you are moved from your space for any reason.

Take AimEdit

(at-will immediate actionprovoking stance maneuver)

Prerequisites:

Archery fighting style or Thrown weapon fighting style

Target:

One creature within range of your ranged weapon (no roll)

Effect:

Until the stance ends, you are slowed, but gain a +1 stance bonus to your next attack roll against the target. You may increase this bonus by +1 as an immediate action during each turn that you maintain the stance, to a maximum bonus equal to your Wisdom modifier. If you have the martial prowess class feature, if you have advantage against the target, or if the target is your quarry, the attack is a critical hit on an 18-20. This stance ends when you lose sight of the target, or when you perform an attack against any other target.

Archery Fighting StyleEdit

You may learn any of these at-will maneuvers if you have the Archery Fighting Style class feature.

Arrow BurstEdit

(at-will standard actionprovoking attack maneuver)

Prerequisites:

Archery fighting style

Requirement

You must be using a ranged weapon with the load free or swift property.

Special

When you perform this maneuver, choose one space within range of your weapon.

Target:

Each creature in or adjacent to the chosen space (Proficiency -2 vs. Armor)

Hit:

1dW damage.

Hobbling ShotEdit

(at-will standard actionprovoking attack maneuver)

Prerequisites:

Archery fighting style or Thrown Weapon fighting style

Target:

One creature within range (Weapon vs. Armor)

Hit:

1dW + [ ranged damage bonus ] damage, and the target falls prone and is slowed until the end of your next turn.

Nimble StrikeEdit

(at-will standard actionattack maneuver)

Prerequisites:

Bare-Handed, Light Blade, Archery, or Thrown weapon fighting style

Effect:

Make a basic melee or basic ranged attack, then move a number of paces up to your Dexterity modifier.

Twin ShotEdit

(at-will immediate actionprovoking attack maneuver)

Prerequisites:

Archery fighting style

Requirement

You must be using a ranged weapon with the load free or swift property, or a one-handed crossbow weapon in each hand.

Target:

One creature within range of your weapon (Proficiency vs. Armor)
Make two attack rolls and take the higher number.

Hit:

1dW + [ ranged damage bonus ] damage. If both attack rolls would have hit, add +1dW to the damage dealt.

Sniper's StanceEdit

(at-will immediate actionstance maneuver)

Prerequisites:

Archery fighting style or Thrown Weapon fighting style

Effect:

Until the stance ends, you double your cover and concealment bonuses to all defenses, and you may perform a basic ranged attack as a move action. The stance ends if you are moved from your space for any reason.

Take AimEdit

(at-will immediate actionprovoking stance maneuver)

Prerequisites:

Archery fighting style or Thrown weapon fighting style

Target:

One creature within range of your ranged weapon (no roll)

Effect:

Until the stance ends, you are slowed, but gain a +1 stance bonus to your next attack roll against the target. You may increase this bonus by +1 as an immediate action during each turn that you maintain the stance, to a maximum bonus equal to your Wisdom modifier. If you have the martial prowess class feature, if you have advantage against the target, or if the target is your quarry, the attack is a critical hit on an 18-20. This stance ends when you lose sight of the target, or when you perform an attack against any other target.

Rank 1 ManeuversEdit

A Level 0 fighter knows 3 Rank 1 maneuvers, each of which comes from his class features. At level 1, you may begin learning additional Rank 1 maneuvers.

Rank 2 ManeuversEdit

At level 3, you may begin learning your first Rank 2 maneuvers.

Rank 3 ManeuversEdit

At level 5, you may begin learning your first Rank 3 maneuvers.

Rank 4 ManeuversEdit

At level 7, you may begin learning your first Rank 4 maneuvers.

Rank 5 ManeuversEdit

At level 9, you may begin learning your first Rank 5 maneuvers.

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