At each odd level, a Fighter may choose a new class feature from the following options:
You gain two new Ranked maneuvers that you meet all criteria for.
You gain training in one Skill, armor or weapon group of your choice that you do not already have Expertise in, and then gain one new Ranked maneuver that you meet all criteria for.
You gain one new fighting style that you do not yet know.
unarmed or grappling training, stunning blow.
light shield or heavy shield training, no opening.
Bonuses when wielding two weapons, tornado strike.
polearm training, full extension.
light blade training, blade crescendo.
axe or sword training, cleaving strike.
bludgeon or hammer training, bell ringer.
flail training, ensnaring strike.
thrown weapon training, flurry of darts.
bow or crossbow training, piercing shot.
You may choose one of the following eight role-based Fighter Class Features that you do not already possess. You gain that class feature and its accompanying bonuses, skill, and maneuver.
Craft, whirlwind strike, +1 Fortitude, +1 hit points/level
Intimidate, power strike, +1 Reflex, Dexterity bonus to damage
Intimidate, come and get it, +1 Fortitude, +1 hit points/level, Strength bonus to Intimidate
Perception, sweeping strike, +1 Fortitude, +1 hit points/level, Wisdom bonus to opportunity attacks
Perception, scout ahead, +1 Reflex, Wisdom bonus to Initiative
Stealth, disrupting strike, +1 Reflex, designate quarry as an immediate action.
Insight, create opportunity, +1 Will, grant Intelligence bonus to Initiative
Diplomacy, inspiring shout, +1 Fortitude, +1 hit points/level, grant Charisma bonus to full defense