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Polearms are essentially heavy blades, axes, spears or maces affixed to the ends of staves, giving those melee weapons a longer reach and more momentum. Your Polearm proficiency is always based on your Strength. If you are proficient in a particular polearm weapon, you may use the higher of your Polearms proficiency or your proficiency with the polearm’s other weapon group to determine your attack roll with that weapon.

Glaive
Glaive[]

(two-handed sword polearm - trained only)

Attack:

swords +1 or polearms +1 vs. armor

(reach 1)


Hit:

1d10 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Special:

Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Halberd
Halberd[]

(two-handed axe polearm - trained only)

Attack:

Axes or Polearms vs. armor

(reach 1)


Hit:

1d12 + [ melee damage bonus ] slashing damage.
On a critical hit, the target begins bleeding 10 ongoing damage.


Special:

Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Quarterstaff
Quarterstaff[]

(versatile bludgeon polearm)

Attack:

bludgeons or polearms vs. armor

(reach 1)


Hit:

1d6 + [ melee damage bonus ] bashing damage.
On a critical hit, the target is knocked prone.


Special:

Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Footman's Maul
Footman's Maul[]

(two-handed polearm hammer - trained only)

Attack:

hammers or polearms vs. armor. This weapon gains a +5 bonus vs. heavy armor, and ignores bashing resistance on a natural 20 attack roll.

(reach 1)


Hit:

1d10 + [ melee damage bonus ] bashing damage.
On a critical hit, the target is pushed two paces and knocked prone.


Special:

Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Longspear
Longspear[]

(versatile spear polearm)

Attack:

spears +1 or polearms +1 vs. armor

(reach 1)


Hit:

1d8 + [ melee damage bonus ] piercing damage.
On a critical hit, the target begins bleeding 5 ongoing damage.


Special:

Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Greatspear
Greatspear[]

(two-handed spear polearm - trained only)

Attack:

spears or polearms vs. armor

(reach 1)


Hit:

1d10 + [ melee damage bonus ] piercing damage.
On a critical hit, the target begins bleeding ongoing 5 damage.


Special:

Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
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