At each even level, you choose a new at-will Trance. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trance; you may choose ranked Trances from this class feature or any of your other class features.
Note the damage dealt by the triggering attack. The next time you hit the enemy with a weapon or Primal attack before the end of your next turn, your attack gains a bonus to damage vs. that enemy equal to this amount.
If you are dealt further damage by that enemy before your next attack against them, you may increase your damage bonus by the damage dealt to you.