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Psionics is a strange and little-understood power that appears to be a form of innate magic. Psionic power typically manifests as telekinetic, clairvoyant and mind-control powers.

Telekinesis Magic manipulates force and motion. Telekinesis spells that deal damage deal typically damage of the force damage type unless they use telekinesis to wield weapons or physical objects against a target, in which case they inflict damage as weapon attacks. Telekinesis utility spells excel at movement and shielding.

Psionic summoning spells often craft consciousness from pure abstract thought, binding undiluted will to unfettered force and unleashing it on the battlefield.


Psionics Spell SourceEdit

(arcane class feature)


You gain the metamagic Flinging Force.

Flinging ForceEdit

(per-encounter free interruptstrike metamagic)

Prerequisites:

Telekinesis

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals force damage.

Effect:

The attack deals an additional +1d6 force damage to that target, knocks the target prone, and flings the target a distance equal to half your magic damage bonus, in addition to any of its other effects.

When you choose an at-will maneuver, you may choose from the following options.

Magic MissileEdit

(at-will standard actionbasic provoking attack cantrip)

Prerequisites:

Channel Energies

Special

You may use this spell as a basic ranged attack.

Target:

One creature within 20 squares (no roll)

Effect:

1d4+[ magic damage bonus ] damage.

Mage HandsEdit

(at-will immediate actionutility cantrip)

Prerequisites:

Arcane Conjuring or Telekinesis

Target:

One item or object within 10 paces (no check)

Effect:

Until the stance ends, you may manipulate the item or object with an invisible hand crafted from arcane force. During your own turn, you may perform any mundane task that you could perform with your own hand with a -5 penalty, expending immediate, move or standard actions to perform those tasks as normal.
If you attempt to perform a weapon attack through the hand, use your own weapon proficiency with a -5 penalty; the hand has an effective Strength and Constitution score of 3 and an effective Dexterity score equal to your own Dexterity - 10 for the purposes of determining damage or lifting capacity.

ForceshieldEdit

(per-encounter immediate actiondefensive spell)

Prerequisites:

Telekinesis

Target:

You or one adjacent creature (no check)

Effect:

The target gains temporary hit points equal to your Intelligence modifier. Until these temporary hit points are depleted, they gain a cover bonus to all defenses equal to your Intelligence modifier, and gain resistance to all damage.


Leveling UpEdit

Rank 1 SpellsEdit

The following rank 1 spells are in the Psionics spell source.


Feather FallEdit

(per-encounter immediate interruptdefensive spell)

Prerequisites:

Telekinesis

Trigger:

You or one creature within 5 spaces would take falling damage (no check).

Effect:

The target takes no falling damage, and lands on their feet. The target may choose to immediately enter a stance to sustain this spell as a free reaction; if they do, they are immune to falling damage and being knocked prone until the end of their next turn, and may sustain the stance as a standard action on each of their turns.


Force BoltEdit

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Telekinesis

Target:

One creature within 25 paces (Arcana vs. Reflex).

Hit:

2d10 + [ magic damage bonus ] force damage.

Miss:

Half damage.

Telekinetic Affliction

(condition)


Rending ForceEdit

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Telekinesis

Target:

Burst 2 within 5 paces.

Hit:

1d4 force damage.

Miss:

You slide the target into the nearest space outside the area.

Effect:

The area becomes a cloud of rending force until the end of your next turn. Creatures which enter the area or begin their turn there take force damage equal to your [ magic damage bonus ]. You may dispel the cloud as an immediate action.


Summon Minion of the IdEdit

(per-encounter standard action ✦ [[summoning spell]] Telekinesis spell)

Target:

one space within 3 paces (Arcana vs. eidolon’s Will)

Hit:

You summon an eidolon minion in the targeted space, which fights alongside you and obeys your orders until it is destroyed or until the end of the encounter. If it would be killed by an attack, you may choose to spend a healing reserve as an immediate interrupt to prevent the damage.


Rank 2 SpellsEdit

The following rank 2 spells are in the Psionics spell source.


LevitateEdit

(per-encounter standard actionattack spell)

Prerequisites:

Telekinesis

Target:

You or one creature or object within 5 paces (Arcana vs. creature's Reflex or DC 10 + 1 per 20 lbs of object's weight; no check on yourself or a willing ally)

Effect:

Until you end this stance, the target gains a fly speed of 1, but may not fly more than 15 feet off the ground. You may slide the target 2 paces as a move action, but the target provokes opportunity attacks each time it leaves a space, unlike normal slide effects.

Sustain:

You must expend an immediate action at the beginning of each of your turns to sustain this spell. If you cast this spell on an ally, the ally may instead sustain this spell as a move action at the beginning of their turn, and fly 1 pace as part of that action.


Spider ClimbEdit

(per-encounter standard actionutility spell)

Prerequisites:

Telekinesis

Target:

You or one adjacent creature (no check)

Effect:

Until the target ends this stance, they gain a climb speed of 2.

Sustain:

The target of this spell must expend a standard action at the beginning of each of their turns to sustain this spell. If they do, they may climb 2 paces as part fo that action.


Wall of ForceEdit

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Elementalism or Telekinesis

Target:

Line 8 within 5 squares (Arcana -2 vs. Reflex)

Hit:

1d10 + [ magic damage bonus ] force damage, one force arcane affliction, and and you slide the target into the nearest space outside the area.

Miss:

You slide the target into the nearest space outside the area.

Effect:

The area becomes an invisible, impenetrable wall of force up to 20 feet high until the end of your next turn. Creatures can see through the wall, but cannot move or attack through it. Attacks which would pass through the wall deal damage to the wall instead; the wall is dispelled after taking damage equal to twice your Intelligence score plus twice your level (the entire wall shares a single pool of hit points).

Sustain:

You may expend an immediate action during your turn to sustain the spell until the end of your next turn.

Force Affliction

(condition)

 
 
  • Bleeding 5 ongoing damage until they shrug it off, and the target is knocked prone.
  • If the target is already prone, maximize the original attack damage.


Summon Lesser ProjectionEdit

(per-encounter standard action ✦ [[summoning spell]] Telekinesis spell)

Target:

one space within 3 paces (Arcana vs. eidolon’s Will)

Hit:

You summon a lesser eidolon in the targeted space, which fights alongside you and obeys your orders until it is destroyed or until the end of the encounter. As a standard action, you may choose to spend a healing reserve to heal it for half its maximum it points.

Summon Hordes from the IdEdit

(per-encounter standard action ✦ [[summoning spell]] Telekinesis spell)

Target:

one space within 3 paces (Arcana vs. eidolon’s Will)

Hit:

You summon a number of eidolon minions in or adjacent to the targeted space equal to your Charisma modifier, each of which fights alongside you and obeys your orders until it is destroyed or until the end of the encounter.

Miss:

You summon a single eidolon minion in the targeted space, which fights alongside you and obeys your orders until it is destroyed or until the end of the encounter.

Effect:

If one of your eidolon minions would be killed by an attack, you may choose to spend a healing reserve as an immediate interrupt to prevent the damage.



Rank 3 SpellsEdit

The following rank 3 spells are in the Psionics spell source.


Arcane FlightEdit

(per-encounter standard actionprovoking utility spell)

Prerequisites:

Telekinesis

Target:

You or one adjacent ally (no check)

Effect:

Until the target ends this stance, they gain a fly speed of 6.

Sustain:

The target of this spell must expend a move action at the beginning of each of their turns to sustain this spell. When they perform this action, they fly a number of paces equal to their fly speed (they may not fly fewer paces).


ShatterEdit

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Elementalism or Telekinesis

Target:

burst 2 centered within 10 paces (Arcana vs. Reflex)

 
 |-

Hit:

3d6 + [ magic damage bonus ] force damage, and one force arcane affliction.

Miss:

Half damage.

Effect:

The area is a zone of invisible force until the end of your next turn. Creatures that move into the zone or start their turn there take force damage equal to your magic damage bonus, and begin bleeding ongoing damage equal to your level until they shrug it off.

Force Affliction

(condition)

 
 
  • Bleeding 5 ongoing damage until they shrug it off, and the target is knocked prone.
  • If the target is already prone, maximize the original attack damage.


Summon Greater ProjectionEdit

(per-encounter standard action ✦ [[telekinesis summoning spell]] Telekinesis spell)

Target:

one 2x2 space within 3 paces (Arcana vs. eidolon’s Will)

Hit:

You summon a greater eidolon in the targeted space, which fights alongside you and obeys your orders until it is destroyed or until the end of the encounter. As a standard action, you may spend a healing reserve to heal it for one quarter its maximum hit points.


Rank 4 SpellsEdit

The following rank 4 spells are in the Psionics spell source.


Rank 5 SpellsEdit

The following rank 5 spells are in the Psionics spell source.


Rank 6 SpellsEdit

The following rank 6 spells are in the Psionics spell source.

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