You charge an enemy, gaining a +2 feat bonus to speed during the charge. If you hit, you gain a feat bonus to damage equal to your level.
At each even level, you choose a new at-will Trance. You may choose maneuvers from this class feature or any of your other class features.
At each odd level, you choose a new class feature. Some class features allow you to choose one or more ranked Trance; you may choose ranked Trances from this class feature or any of your other class features.
You charge the target, granting advantage to any creature that you provoke during the charge. You may move through any intervening creatures. Each creature that you move adjacent to on the way to the target takes damage equal to your Strength modifier the first time you move adjacent to them, and you may push them one pace out of your way if they are directly blocking your charge path.
You may shift one pace towards target, then make a charge attack against it, even if you would normally be too close to charge the target. The target may choose to grant you advantage during this attack; if they do not, they grant advantage to your allies until the end of your next turn.
You charge the target. If you hit, the target is pushed back 3 paces, and you may repeat this attack against the same target with a -2 cumulative penalty, up to a maximum number of times equal to your Constitution modifier.