One creature within reach of your melee weapon which is at full
hit points ( Weapon vs. Armor)
2dW + [
melee damage bonus ] damage, and the target begins bleeding ongoing damage equal to your level.
You may not be wearing
You may use this trance as a
charge attack whenever you could charge a target.
One creature (
Weapon vs. Armor).
charge the target, granting advantage to any creature that you provoke during the charge. You may move through any intervening creatures. Each creature that you move adjacent to on the way to the target takes damage equal to your Strength modifier the first time you move adjacent to them, and you may push them one pace out of your way if they are directly blocking your charge path.
2dW + [
melee damage bonus ] damage, and the target is pushed a number of paces equal to your Constitution modifier. You may immediately shift into a space adjacent to the target as a free reaction.
You reduce a creature to 0
hit points with an attack.
Each creature within 5 paces (
Intimidate vs. Will).
The target grants
advantage to you until the end of your next turn.
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