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Aetherics School of Magic

(wizard class feature)

Basics

(Level 0)

Class Metamagic

  • You gain the following metamagic:

Rift Step

(per-encounter immediate reactionstrike metamagic)

Prerequisites:

Aetherics

Trigger:

You hit or miss an enemy with a melee attack that deals slashing or piercing damage, or hit with an aetherics attack spell.

Hit:

+1d6 + [ magic damage bonus ] force and psychic damage, and one aetheric arcane affliction. You may choose to teleport yourself instead of the target.

Miss:

If you are able to shift, you may teleport yourself a number of paces equal to your Intelligence modifier.

Aetherics Affliction

(condition)

 
 
  • You teleport the target a number of paces up to your Intelligence modifier, and the target grants advantage to you and your allies until the end of your next turn.
  • If the target is already granting you advantage, choose one additional effect:
    • the target suffers 2d6 falling damage and is knocked prone.
    • the target becomes insubstantial and cannot inflict damage or affect creatures or objects until the end of your next turn.

Beguilement School of Magic

(wizard class feature)

Basics

(Level 0)

Class Metamagic

  • You gain the following metamagic:

Charm Person

(per-encounter standard actionutility metamagic)

Prerequisites:

Beguilement

Target:

One creature within 5 spaces (Arcana vs. Will).

Hit:

The target gains vulnerability to charm and illusion effects from you and your allies, and suffers a -5 penalty to their Will and Sense defenses until they snap out of it.


Elementalism School of Magic

(wizard class feature)

Basics

(Level 0)

Class Metamagic

  • You gain the following metamagic:

Elemental Strike

(per-encounter free interruptelemental metamagic)

Prerequisites:

Elementalism

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals an elemental damage type.

 
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Effect:

The attack deals an additional +1d6 elemental damage and automatically causes one elemental arcane affliction, in addition to any of its other effects.

Special

If the original attack dealt a type of elemental damage, this effect deals the same type of damage and affliction. Otherwise, you may choose the elemental damage and affliction type that this spell inflicts.

Necromancy

Telekinesis School of Magic

(wizard class feature)

Basics

(Level 0)

Class Metamagic

  • You gain the following metamagic:

Flinging Force

(per-encounter free interruptstrike metamagic)

Prerequisites:

Telekinesis

Trigger:

You would damage an enemy with a melee or ranged weapon attack, or an attack that deals force damage.

Effect:

The attack deals an additional +1d6 force damage to that target, knocks the target prone, and flings the target a distance equal to half your magic damage bonus, in addition to any of its other effects.

Vitalism

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