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Shield Wall[]

(per-encounter immediate interruptdefensive maneuver)

Prerequisites:

Shield fighting style You must be wearing a shield.

Trigger:

An enemy targets you or an adjacent ally with a ranged or area attack.

Effect:

You and all adjacent allies gain a +2 feat bonus to all defenses vs. this attack. If the attack misses you or an adjacent ally, it deals no damage to that target.

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