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A Talent is a collection of tricks and techniques that Rogues may learn as part of their class training.


Dirty Fighting Talent

(cunning class feature)

Light Blade Fighting Style
Blunt Weapon Fighting Style
Archery Fighting Style
Thrown Weapon Fighting Style
Two-Weapon Fighting Style
  • When you choose your at-will tricks, you may choose one at-will maneuver from that fighting style.
  • When you choose your Ranked tricks, you may choose one Ranked maneuver from that fighting style.

Poison Master

(Rogue class feature)

Basics

(Level 0)

  • You gain Training with the Heal and Nature skills.
  • Whenever you take an Extended Rest, you may expend 25cp worth of materials to brew a number of doses of poison or antidote equal to your Intelligence modifier; you may use this poison to coat weapons when making attacks granted by this Class Feature. This poison remains viable for approximately 24 hours, or until used. Each dose of antidote may be used to counteract one dose of your applied poison.

Class Trick

  • You gain the following trick:

Built-Up Immunity

(per-encounter automatic reactiondefensive trick)

Prerequisites:

Poison Master

Trigger:

You are hit by a poison attack, or begin your turn while poisoned.

Effect:

You may make a Heal or Endurance save with a +5 feat bonus. If you succeed, you shrug off the poison without taking ongoing damage or suffering any other symptoms or effects.

Relic Hunter

(Rogue class feature)

Basics

(Level 0)

Class Trick

  • You gain the following trick:

Activate Magic Item

(per-encounter immediate actionutility trick)

Prerequisites:

Relic Hunter

Effect:

You regain the use of one wondrous item’s expended encounter power.

Sapper

(Rogue class feature)

Basics

(Level 0)

Class Trick

  • You gain the following trick:

Expert Throw

(per-encounter standard actionweapon attack trick)

Prerequisites:

Sapper

Effect:

You make a basic ranged attack with a caltrop, bomb or grappling hook. The attack gains a feat bonus to its range and attack roll equal to your Intelligence modifier, and the attack's burst or cone size (if any) increases by 1.

Sneak

(Rogue class feature)

Basics

(Level 0)

Class Trick

  • You gain the following trick:

Attack from Shadow

(per-encounter standard actionattack trick)

Prerequisites:

Sneak

Target:

One creature that cannot see or hear you.

 
 

Effect:

You may shift a number of paces equal to your Dexterity modifier, then make a basic melee attack or basic ranged attack against the target. The target grants you advantage for this attack.

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