(one-handed thrown hammer)
Attack:
hammers +1 or thrown +1 vs. armor
(2/5 paces)
Special:
This weapon gains a +5 bonus vs. heavy armor when used as a melee weapon, and ignores bashing resistance on a natural 20 attack roll.
Hit:
1D6 + [ melee damage bonus ] bashing damage. On a critical hit, the target is dazed until the end of your next turn.