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Treat Disease or Poison[]

(at-will Extended actiontrained skill utility]] )

 

Target:

one afflicted creature (Heal vs. the affliction’s DC)

Success

The affliction’s progression is halted for one day, and the target gains an additional Endurance saving throw to shake off the affliction with a +2 teamwork bonus. On a critical success, treat the affliction as if the target had automatically succeeded at their granted Endurance saving throw.

Failure

You provide no benefit.

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