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Wall of ForceEdit

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Elementalism or Telekinesis

Target:

Line 8 within 5 squares (Arcana -2 vs. Reflex)

Hit:

1d10 + [ magic damage bonus ] force damage, one force arcane affliction, and and you slide the target into the nearest space outside the area.

Miss:

You slide the target into the nearest space outside the area.

Effect:

The area becomes an invisible, impenetrable wall of force up to 20 feet high until the end of your next turn. Creatures can see through the wall, but cannot move or attack through it. Attacks which would pass through the wall deal damage to the wall instead; the wall is dispelled after taking damage equal to twice your Intelligence score plus twice your level (the entire wall shares a single pool of hit points).

Sustain:

You may expend an immediate action during your turn to sustain the spell until the end of your next turn.

Force Affliction

(condition)

 
 
  • Bleeding 5 ongoing damage until they shrug it off, and the target is knocked prone.
  • If the target is already prone, maximize the original attack damage.

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