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Wall of Light[]

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Elementalism

Target:

Line 8 within 5 squares (Arcana -2 vs. Reflex)

Hit:

1d8 + [ magic damage bonus ] radiant damage, and two radiant arcane afflictions.

Miss:

half damage.

Effect:

The area becomes a wall of blinding light up to 20 feet high until the end of your next turn. Creatures who enter or begin their turn in a space in the wall immediately take radiant damage equal to your melee damage bonus, and one radiant arcane affliction. The wall grants total concealment - creatures cannot see through the wall but may move through it, and may attempt to attack through it with a -5 total concealment penalty. The wall may not be attacked.

Sustain

You may expend an immediate action during your turn to sustain the spell until the end of your next turn.

Radiant Arcane Affliction

(condition)

 
 
  • The target becomes marked by you or an ally of your choice and grants advantage to you and your allies until the end of your next turn.
  • If already granting advantage, the target becomes dazed until the end of your next turn.
  • If already dazed, the target becomes blinded until they shrug it off.
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