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Prerequisites: |
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Target: |
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Hit: |
1d8 + [ magic damage bonus ] radiant damage, and two radiant arcane afflictions. | ||||||||||
Miss: |
half damage. | ||||||||||
Effect: |
The area becomes a wall of blinding light up to 20 feet high until the end of your next turn. Creatures who enter or begin their turn in a space in the wall immediately take radiant damage equal to your melee damage bonus, and one radiant arcane affliction. The wall grants total concealment - creatures cannot see through the wall but may move through it, and may attempt to attack through it with a -5 total concealment penalty. The wall may not be attacked. | ||||||||||
Sustain |
You may expend an immediate action during your turn to sustain the spell until the end of your next turn.
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Wall of light
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