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Wall of Water[]

(per-encounter standard actionprovoking attack spell)

Prerequisites:

Elementalism

Target:

Line 8 within 5 squares (Arcana -2 vs. Reflex)

Hit:

2d6 + [ magic damage bonus ] bashing damage, and you may slide the target a number of paces up to your Intelligence modifier.

Miss:

half damage, and you may slide the target to the nearest space outside of the wall.

Effect:

The area becomes a wall of churning, boiling water up to 20 feet high until the end of your next turn. Creatures who enter or begin their turn in the wall immediately take bashing damage equal to your melee damage bonus and suffer a -2 penalty to all defenses until they shake it off. The wall is treacherous terrain and grants partial concealment - creatures can see hazily through the wall and may move through it, but may not attempt to attack through it. The wall may not be attacked.

Sustain:

You may expend a move action during your turn to sustain the spell until the end of your next turn. When you do, you may move each space of the wall up to 3 paces, but must the wall must maintain a contiguous shape. If the wall passes over a creature as you move it, you may repeat this spell's original attack roll against that creature.

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