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Prerequisites: |
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Target: |
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Hit: |
2d6 + [ magic damage bonus ] thunder damage, and one thunder arcane affliction. | ||||||
Miss: |
half damage, and the target is flung a number of squares equal to your Intelligence modifier. | ||||||
Effect: |
The area becomes a wall of howling wind up to 20 feet high until the end of your next turn. Creatures who enter or begin their turn in the wall must make a Fortitude save vs. 15 + half your level, or be flung a number of squares equal to your magic damage bonus. The wall grants partial cover - creatures can see through the wall and may attempt to move through it, and may attempt to attack through it with a -2 partial cover penalty. The wall may not be attacked. | ||||||
Sustain: |
You may expend an immediate action during your turn to sustain the spell until the end of your next turn.
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Wall of wind
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