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The Warrior focuses her martial prowess into raw, brutal combat, striving to be the best weapons-master the world has seen. Any opponent, any weapon, in any situation; none can match the Warrior for raw prowess with a blade or bow.

Warrior (NPC)


Warrior Class Features

The Warrior gains the following class features:


Weapon Proficiencies

As a fighter, the Warrior gains training with all weapon groups.


Armor Proficiencies

As a fighter, the Warrior gains training with light armor, heavy armor, and shields.


Magic Proficiencies

As a fighter, the Warrior cannot perform magic.


Skill Proficiencies

As a fighter, the Warrior gains training in Athletics and Endurance.
Additionally, martial prowess grants training in Intimidate,
and weapon master grants training in Craft.


Defenses and Hit Points

You gain a +1 class bonus to Reflex and to Fortitude.
You gain a class bonus to hit points equal to your level.


Starting Feats


Martial Prowess

(Warrior class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Power Strike

(per-encounter free reactionstrike maneuver)

Prerequisites:

Martial Prowess

Trigger:

You hit a creature with a weapon attack.

 
 

Effect:

+1dW + your level damage, and the target is pushed one square.

Weapon Master

(Warrior class feature)

Basics

(Level 0)

Class Maneuver

  • You gain the following maneuver:

Precision Strike

(per-encounter free interruptstrike maneuver)

Prerequisites:

Weapon Master

Trigger:

You would miss an enemy with a weapon attack.

Effect:

You gain a +4 feat bonus to the attack roll.


Fighting Styles

Choose a Fighting Style to specialize in as you begin play. You may choose one or both of your at-will maneuvers from that fighting style.

Bare-handed Fighting Style

Training in unarmed or grappling, stunning blow.

Shield Fighting Style

Training in shields, no opening.

Polearm Fighting Style

Training in polearms, full extension.

Two-Weapon Fighting Style

Wield versatile weapons as off-hand, tornado strike.

Light Blade Fighting Style

Training in blades, blade crescendo.

Heavy Blade Fighting Style

Training in axes or swords, cleaving strike.

Flail Fighting Style

Training in flails, blade crescendo.

Spear Fighting Style

Training in spears, skewering charge.

Blunt Weapon Fighting Style

Training in bludgeons or hammers, bell ringer.

Thrown Weapon Fighting Style

Training in thrown weapons, flurry of darts.

Archery Fighting Style

Training in bows or crossbows, piercing shot.


Leveling Up

At each level, you gain new features and bonuses to increase your martial prowess:

Level 1

(1,000 XP)

Level 2

(3,000 XP)

Level 3

(6,000 XP)

Level 4

(10,000 XP)

Level 5

(15,000 XP)

Level 6

(21,000 XP)

Level 7

(28,000 XP)

Level 8

(36,000 XP)

Level 9

(45,000 XP)

Level 10

(55,000 XP)

Level 11

(65,000 XP)

  • You become a paragon hero, and your adventures pass beyond the scope of these rules.

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