Weapons are divided into 10 categories, called weapon groups. Each group requires a certain amount of training to use accurately; your training in a weapon group is called Proficiency. Like skills, having proficiency in a weapon group grants you a training bonus when wielding a weapon in that group. In addition to the 11 weapon categories, there are two unarmed proficiencies, which represent training in bare-handed attacks.
Open Content
This material is Open Content. It is modified from [The Hypertext d20 SRDTM]. The original rules that inspired this section may be found [here].
Unarmed attacks deal damage at close range. If you are not wielding a weapon, you may still make a basic unarmed attack, which deals 1d4 bashing damage. Your Unarmed proficiency is based on the higher of your Strength or Dexterity. Some weapons, such as katars, use the same essential proficiency as unarmed attacks.
Characters with at least one arm free may attempt to grab and hold other creatures. Your Grappling proficiency is based on the higher of your Strength or Constitution. Some weapons, such as razor harnesses, use the same essential proficiency as grapple attacks.
Blades are small, one-handed melee weapons with a cutting edge. They are better suited for finesse than brute strength; your Blades attack modifier is based on the higher of your Strength or Dexterity. Some Blades can also be used as Thrown weapons.
Flails are flexible melee weapons, typically consisting of a weighted tip connected to a handle by a rope or chain. Your flail proficiency is based on the higher of your Strength or Dexterity.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Bludgeons[]
Bludgeons are weighted melee weapons that deal damage through blunt crushing force rather than sharp edges, although some bludgeons are augmented with spikes to increase their damage. Your Bludgeon proficiency is always based on your Strength.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Hammers[]
Hammers are weighted melee weapons that deal damage through blunt crushing force rather than sharp edges. Some Hammers can also be used as thrownweapons. Your Hammer proficiency is always based on your Strength.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Polearms[]
Polearms are essentially heavy blades, axes, spears or maces affixed to the ends of staves, giving those melee weapons a longer reach and more momentum. Your Polearm proficiency is always based on your Strength. If you are proficient in a particular polearm weapon, you may use the higher of your Polearms proficiency or your proficiency with the polearm’s other weapon group to determine your attack roll with that weapon.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Thrown Weapons[]
Thrown weapons are anything small enough or balanced enough to be picked up and thrown at an enemy. Some light melee weapons are also balanced to be used as thrown weapons. Your Thrown proficiency is based on your Dexterity, but uses your melee damage bonus rather than your ranged damage bonus to determine damage. Some weapons are thrown weapons and also fall under a different weapon group, such as spear or light blade; you always use your Thrown proficiency when using the weapon at range, and use the weapon's other proficiency when performing a melee attack with that weapon.
The target area is filled with caltrops. Any creature that attempts to move through this area must make an Acrobatics or Endurance saving throw slowed and takes 1D4 piercing damage.
Miss:
The caltrops scatter into your own space, and spread out in a cone 2 pattern in a random direction (1d8 - north is 1).
Each creature which moves through a space in the blast before the end of the encounter must make a hardAcrobaticscheck or be slowed until they break free or escape.
The area is filled with smoke, which grants partial concealment if line of sight passes through one to two spaces of smoke, or total concealment of line of sight passess through three or more spaces of smoke.
Miss:
The attack scatters 1d4 paces in a random direction for every 5 points that your check result missed the difficulty by - roll 1d8 to determine direction.
Bows are ranged weapons that use a flexing wooden shaft and taut string to fire arrows into a target at great speed. Your Bow proficiency is always use your Dexterity.
Readying or sheathing this weapon is a move action. If you would ready or sheath a weapon as a free action, you ready or sheath this weapon as an immediate action instead.
Crossbows[]
Crossbows are ranged weapons that use tension to fire a small sharpened bolt into a target at great speed. Crossbows are simpler to learn to use than bows, but typically take more effort to reload and deliver their projectiles with slightly less force and accuracy. Your Crossbow proficiency is always use your Dexterity.